
AI Code for Game Project
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Post a project like this2491
£200(approx. $276)
- Posted:
- Proposals: 1
- Remote
- #2326034
- OPPORTUNITY
- Awarded
Description
Experience Level: Intermediate
Nazi Zombie style AI, waves, Zombie AI, progressive project, more complicated programming over the next few weeks/months. Long term agreement. Unreal Engine.
Zombies must spawn in waves, increasing at the end of each round.
The end of the round is determined when all the zombies are dead.
The higher the round the more resilient the zombies become (More health).
They must run to windows, attack until the planks defending the window are removed, then climb through and attack the players, going for nearest target.
Zombie Types:
Bloater, explodes when in close proximity of player
Roider, Large health pool deals ton of damage.
Lurker, Launchers at player, clings/sticks to walls.
Normal Zombie class - Slow, medium, fast varying.
Zombies must spawn in waves, increasing at the end of each round.
The end of the round is determined when all the zombies are dead.
The higher the round the more resilient the zombies become (More health).
They must run to windows, attack until the planks defending the window are removed, then climb through and attack the players, going for nearest target.
Zombie Types:
Bloater, explodes when in close proximity of player
Roider, Large health pool deals ton of damage.
Lurker, Launchers at player, clings/sticks to walls.
Normal Zombie class - Slow, medium, fast varying.
Robert S.
100% (15)Projects Completed
11
Freelancers worked with
10
Projects awarded
93%
Last project
6 Apr 2020
Spain
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