
4X Strategy Game UI & Graphics
- or -
Post a project like this29
£6/hr(approx. $8/hr)
- Posted:
- Proposals: 8
- Remote
- #4506390
- Open for Proposals
Digital Solutions Expert | Website Designer & Developer | Mobile App Developer | Graphic Designer, Illustrator & Branding Expert | AI Engineer | SEO Expert

PPH’s #1 Top-Rated Expert in Development, IT & Digital Solutions - Apps, Websites, Automation, SEO, Content & Full Digital Services

Experienced Team of AI Experts, AI Features Enabled Custom Travel Websites, CRM Development with AI Features, Mobile App Developers, Travel Tech Team, Graphic Designers, Software Developers...


1342165535620011325336743837712936833129830621348711513354778
Description
Experience Level: Entry
I’m building a mobile 4X strategy game and need every screen to feel as polished as the gameplay. The visual direction is realistic—think clean military dashboards rather than cartoon panels, but a little bit of "distinct character" is necessary—so I’ll rely on you to craft all interface graphics and then wire them up in Unity’s UI Toolkit (UXML + USS).
Key areas: the in-game HUD that keeps players on top of resources and troop movements, a fully featured Settings menu, and a handful of additional menus such as research, diplomacy, and victory conditions. All layouts must scale smoothly from phone to tablet.
I’ll hand over a screenshot of the gameplay along in an empty Unity project, with a rough navigation flow details. From you I need:
• UXML files for every screen and popup (details to be agreed)
• USS stylesheets
• Optimised sprites, icons, and any SDFs you create
• A short README on how to extend or localise the UI
It will be in Unity 6.3 LTS. If you have existing 4X or RTS interface examples, include a link; it will speed up the decision. Looking forward to seeing how you bring a commanding presence to the screen.
Key areas: the in-game HUD that keeps players on top of resources and troop movements, a fully featured Settings menu, and a handful of additional menus such as research, diplomacy, and victory conditions. All layouts must scale smoothly from phone to tablet.
I’ll hand over a screenshot of the gameplay along in an empty Unity project, with a rough navigation flow details. From you I need:
• UXML files for every screen and popup (details to be agreed)
• USS stylesheets
• Optimised sprites, icons, and any SDFs you create
• A short README on how to extend or localise the UI
It will be in Unity 6.3 LTS. If you have existing 4X or RTS interface examples, include a link; it will speed up the decision. Looking forward to seeing how you bring a commanding presence to the screen.
Cody S.
0% (0)Projects Completed
-
Freelancers worked with
-
Projects awarded
0%
Last project
1 Jul 2026
United Kingdom
New Proposal
Login to your account and send a proposal now to get this project.
Log inClarification Board Ask a Question
-
There are no clarification messages.
We collect cookies to enable the proper functioning and security of our website, and to enhance your experience. By clicking on 'Accept All Cookies', you consent to the use of these cookies. You can change your 'Cookies Settings' at any time. For more information, please read ourCookie Policy
Cookie Settings
Accept All Cookies