
Bake Lighting in 3ds Max (V-Ray) and Export to GLB Format
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$40
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- Proposals: 3
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- #4440497
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Description
Experience Level: Entry
I have a 3ds Max interior model that already includes V-Ray lighting setup, materials, and camera views. I’m looking for a professional 3ds Max + V-Ray artist who can bake the lighting into textures using the Render To Texture (or Bake to Texture) workflow and then provide me with the final baked 3ds Max source file along with an exported .glb (or .gltf) file that has all textures and lighting embedded. The goal is to achieve a baked look that closely matches the V-Ray render when viewed in real-time must be compatible to three.js.
The candidate should be experienced in V-Ray light baking, converting V-Ray materials to PBR or Standard materials suitable for GLB export, and handling UV unwrapping where needed.
Deliverables should include the baked .max file, the exported .glb/.gltf file, and a folder containing the baked textures (diffuse/lightmap).
When applying, please share examples of your previous baked or GLB/Gltf work and mention the 3ds Max and V-Ray versions you’re using.
The candidate should be experienced in V-Ray light baking, converting V-Ray materials to PBR or Standard materials suitable for GLB export, and handling UV unwrapping where needed.
Deliverables should include the baked .max file, the exported .glb/.gltf file, and a folder containing the baked textures (diffuse/lightmap).
When applying, please share examples of your previous baked or GLB/Gltf work and mention the 3ds Max and V-Ray versions you’re using.
Muhammad F.
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29 Jan 2026
Pakistan
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