
Game Layout Artists to visual facelift a card game prototype
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€30(approx. $36)
- Posted:
- Proposals: 6
- Remote
- #4462038
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⭐ TOP CERT Graphic Designer ⭐| Expert 2D/3D Render | Video Animator | Web Developer |Logo Designer |Graphic Animations | Video Editor ||Illustration.

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Description
Experience Level: Entry
I am seeking a Dextrous-proficient designer (or an experienced board game enthusiast with high-end aesthetic taste) to provide a professional visual facelift for a deck of training cards. The deck is aimed to be used as an exercise for process improvement and project management trainings.
The project is currently in a "Functional Prototype" stage. All logic, mechanics, images, and text have been finalized within Dextrous. However, the current layout uses basic rectangular text zones, standard borders, and lacks the "premium aesthetic" required to engage training participants.
I am NOT looking for image generation, content writing, or game mechanical changes. I need you to take the existing amateurish "raw" content and make it look elegant, sophisticated and professional.
Specific Requirements:
- Dextrous Expertise: You must be comfortable working within the Dextrous.com layout engine (managing layers, style inheritance, and dynamic text).
- The "Board Game" Eye: You don’t need a degree in design, but you must understand what makes a "good-looking" card. You should have experience playing or handling modern, high-quality board games (e.g., Everdell, Scythe, Love Letter, Berserk, Libertalia or high-end TCGs).
- Managing Density: These cards are text-heavy by design. The challenge is to make/keep this text readable and inviting without cutting a single word. This is an educational tool, not a commercial product.
- Discretion & Confidentiality: The content of these cards represents internal corporate training methodology and specific process "pain points." As a requirement, the successful candidate must exercise absolute discretion. This means the specific text, data, and internal terminology used in the deck must be treated as confidential and may not be shared, reproduced, or featured in public portfolios or case studies without explicit written consent.
Key Deliverable: template modernization.
Redesign the base Layout of the 2 most common cards in Dextrous.
With your skills it shouldn't take more than an hour. Maybe another hour to fully grasp the concept and to do some follow up changes
This is a non-commercial, educational project aimed at improving the way professionals learn to solve problems. If you love board game design and have a "minimalist/pro" style, this is a clean, structured project with all content ready to go.
The project is currently in a "Functional Prototype" stage. All logic, mechanics, images, and text have been finalized within Dextrous. However, the current layout uses basic rectangular text zones, standard borders, and lacks the "premium aesthetic" required to engage training participants.
I am NOT looking for image generation, content writing, or game mechanical changes. I need you to take the existing amateurish "raw" content and make it look elegant, sophisticated and professional.
Specific Requirements:
- Dextrous Expertise: You must be comfortable working within the Dextrous.com layout engine (managing layers, style inheritance, and dynamic text).
- The "Board Game" Eye: You don’t need a degree in design, but you must understand what makes a "good-looking" card. You should have experience playing or handling modern, high-quality board games (e.g., Everdell, Scythe, Love Letter, Berserk, Libertalia or high-end TCGs).
- Managing Density: These cards are text-heavy by design. The challenge is to make/keep this text readable and inviting without cutting a single word. This is an educational tool, not a commercial product.
- Discretion & Confidentiality: The content of these cards represents internal corporate training methodology and specific process "pain points." As a requirement, the successful candidate must exercise absolute discretion. This means the specific text, data, and internal terminology used in the deck must be treated as confidential and may not be shared, reproduced, or featured in public portfolios or case studies without explicit written consent.
Key Deliverable: template modernization.
Redesign the base Layout of the 2 most common cards in Dextrous.
With your skills it shouldn't take more than an hour. Maybe another hour to fully grasp the concept and to do some follow up changes
This is a non-commercial, educational project aimed at improving the way professionals learn to solve problems. If you love board game design and have a "minimalist/pro" style, this is a clean, structured project with all content ready to go.
Peter B.
100% (17)Projects Completed
19
Freelancers worked with
15
Projects awarded
20%
Last project
26 Nov 2024
Hungary
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