
1990s Pixel Art Point&Click adventure style image/animation
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€20(approx. $23)
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Description
Experience Level: Entry
ATTN: The mentioned price is for the FIRST STEP only: the empty/static room described below. Future work such as characters, animations and additional room assets will be commissioned and paid separately.
I am looking for an experienced pixel artist to create the final production version of a room/environment for an interactive AI character project.
A reference image is provided.
Most important
Please stay VERY close to the supplied reference image.
I already strongly like its composition, layout, proportions, perspective, atmosphere, furniture placement, colors and overall pixel-art style.
I am NOT looking for a redesign or a new interpretation.
Treat the reference as a concept painting that now needs to become a clean, production-ready asset.
You may work directly from the supplied image: paint over it, reconstruct parts, reuse suitable areas, clean them up or redraw them.
The goal is to preserve the visual identity of the reference as closely as possible.
==Technical format==
Final master:
PNG
2600×900 pixels
1 image pixel = 1 world unit
create directly at this size
crisp pixel-art edges
no blurry scaling
no photographic filtering
Target quality: polished 1990s point-and-click adventure background. The supplied reference is the primary visual reference.
==First commission: static room==
For this first job I only need the permanent room/background.
KEEP:
left, back and right walls
floor and room perspective
large rear window and frame
curtains
permanent bookshelves
books and fixed shelf decoration
wall decorations, maps, paintings
permanent woodwork/trim
fireplace structure and mantel
desk on the right side near the window
permanent rear-room decoration
The desk, bookshelves and curtains are part of the static room.
REMOVE because these will become separate assets later:
large armchair near fireplace
small side table
footstool/ottoman
desk chair
bed
foreground plants
foreground furniture/decorations
anything intended for parallax or character occlusion
Please naturally reconstruct any hidden wall/floor/background so the room looks as if those objects were never present.
==Fireplace and lighting==
The fireplace structure stays, but it must be OFF:
no flames
no glowing embers
no fire glow
no orange fire illumination
Fire, smoke, embers and glow will be separate later.
Physical lamps may remain, but ALL lamps should be OFF.
Please avoid strong artificial or night-specific lighting. The base artwork should remain reasonably lighting-neutral because later the application will support morning/day/evening/night, lamps on/off and fireplace on/off.
==Window==
The window belongs to the room, but the exterior view will later be replaceable.
Ideally prepare the window so another image can be composited behind/inside it.
Future variants may include day/night, seasons, rain and snow.
If practical, provide a window mask or transparent-window version.
==Perspective==
Preserving the reference perspective is extremely important.
The room should still feel like:
the rear wall is deeper in the scene
the room opens toward the viewer
the floor expands toward the camera
left/right sides create believable depth
all architecture shares one coherent perspective
Do not flatten it into a simple side view.
==Style==
High-quality detailed pixel art:
classic 1990s point-and-click adventure
Victorian/Edwardian study
eccentric gentleman/professor atmosphere
dark wood, books, maps, brass, rich fabrics
scholarly, slightly mysterious, cozy and sophisticated
Again: do not reinvent the reference. Productionize it.
==AI==
AI tools are allowed
AI-assisted workflows are completely fine.
You may use image generation/editing, inpainting, reconstruction, paint-over, manual pixel work or hybrid workflows.
Only the final quality and technical usability matter.
==Deliverables==
Minimum:
Final static room master, PNG, 2600×900
Window/exterior mask or transparent-window version if practical
Please keep working files if possible, because this project will continue.
==Ongoing work==
This is intended to become an ongoing commission.
Future paid work may include:
Person (eccentric, professor like character) design and turnaround
walking, idle, speaking, listening and thinking animations
sitting, reading, drinking tea
desk/window interactions
bed/sleep/wake animations
cat character and animations
armchair, desk chair and bed assets
foreground/parallax/occlusion assets
fireplace flames, embers, smoke and lighting
lamp states
day/night, seasonal and weather variants
Consistency with this room will be very important.
==Other details==
Priority:
Match reference composition
Match reference style
Correct perspective
Production usability
Creative reinterpretation
Please improve and productionize the existing concept — do not redesign it.
The closer the finished room is to the supplied reference image, the better.
If you have any questions, please get in touch :)
I am looking for an experienced pixel artist to create the final production version of a room/environment for an interactive AI character project.
A reference image is provided.
Most important
Please stay VERY close to the supplied reference image.
I already strongly like its composition, layout, proportions, perspective, atmosphere, furniture placement, colors and overall pixel-art style.
I am NOT looking for a redesign or a new interpretation.
Treat the reference as a concept painting that now needs to become a clean, production-ready asset.
You may work directly from the supplied image: paint over it, reconstruct parts, reuse suitable areas, clean them up or redraw them.
The goal is to preserve the visual identity of the reference as closely as possible.
==Technical format==
Final master:
PNG
2600×900 pixels
1 image pixel = 1 world unit
create directly at this size
crisp pixel-art edges
no blurry scaling
no photographic filtering
Target quality: polished 1990s point-and-click adventure background. The supplied reference is the primary visual reference.
==First commission: static room==
For this first job I only need the permanent room/background.
KEEP:
left, back and right walls
floor and room perspective
large rear window and frame
curtains
permanent bookshelves
books and fixed shelf decoration
wall decorations, maps, paintings
permanent woodwork/trim
fireplace structure and mantel
desk on the right side near the window
permanent rear-room decoration
The desk, bookshelves and curtains are part of the static room.
REMOVE because these will become separate assets later:
large armchair near fireplace
small side table
footstool/ottoman
desk chair
bed
foreground plants
foreground furniture/decorations
anything intended for parallax or character occlusion
Please naturally reconstruct any hidden wall/floor/background so the room looks as if those objects were never present.
==Fireplace and lighting==
The fireplace structure stays, but it must be OFF:
no flames
no glowing embers
no fire glow
no orange fire illumination
Fire, smoke, embers and glow will be separate later.
Physical lamps may remain, but ALL lamps should be OFF.
Please avoid strong artificial or night-specific lighting. The base artwork should remain reasonably lighting-neutral because later the application will support morning/day/evening/night, lamps on/off and fireplace on/off.
==Window==
The window belongs to the room, but the exterior view will later be replaceable.
Ideally prepare the window so another image can be composited behind/inside it.
Future variants may include day/night, seasons, rain and snow.
If practical, provide a window mask or transparent-window version.
==Perspective==
Preserving the reference perspective is extremely important.
The room should still feel like:
the rear wall is deeper in the scene
the room opens toward the viewer
the floor expands toward the camera
left/right sides create believable depth
all architecture shares one coherent perspective
Do not flatten it into a simple side view.
==Style==
High-quality detailed pixel art:
classic 1990s point-and-click adventure
Victorian/Edwardian study
eccentric gentleman/professor atmosphere
dark wood, books, maps, brass, rich fabrics
scholarly, slightly mysterious, cozy and sophisticated
Again: do not reinvent the reference. Productionize it.
==AI==
AI tools are allowed
AI-assisted workflows are completely fine.
You may use image generation/editing, inpainting, reconstruction, paint-over, manual pixel work or hybrid workflows.
Only the final quality and technical usability matter.
==Deliverables==
Minimum:
Final static room master, PNG, 2600×900
Window/exterior mask or transparent-window version if practical
Please keep working files if possible, because this project will continue.
==Ongoing work==
This is intended to become an ongoing commission.
Future paid work may include:
Person (eccentric, professor like character) design and turnaround
walking, idle, speaking, listening and thinking animations
sitting, reading, drinking tea
desk/window interactions
bed/sleep/wake animations
cat character and animations
armchair, desk chair and bed assets
foreground/parallax/occlusion assets
fireplace flames, embers, smoke and lighting
lamp states
day/night, seasonal and weather variants
Consistency with this room will be very important.
==Other details==
Priority:
Match reference composition
Match reference style
Correct perspective
Production usability
Creative reinterpretation
Please improve and productionize the existing concept — do not redesign it.
The closer the finished room is to the supplied reference image, the better.
If you have any questions, please get in touch :)
Andreas J.
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