Retopology Project
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Post a project like this1249
$175
- Posted:
- Proposals: 7
- Remote
- #3036181
- Awarded
Description
Experience Level: Expert
I have four detailed CAD parts that need to be retopologized to make them more suitable for UV mapping, reduce polygons (currently as you might suspect the conversion is all triangles) but still maintain the detail so that they are still suitable for photorealistic rendering.
The parts need to be converted to retopologize for use in photorealistic rendering using Cinema 4D. Thus, I would like the retopology to be done in a modeling package that is designed for polygonal/nurbs-based modeling so that I can use it for rendering in Cinema4D. I already have Solidworks and CATIA files — I need the retopology for polygonal modeling, not parametric/geometric modeling.
By 'details' I am referring to the mechanical details, such as cutouts, tabs, groves, etc. There are not a lot, but they are needed so that the rendering looks as good as it would were I to use the (over-triangulated) export from CAD (Solidworks and Catia).
These parts are roughly circles, but it is the mechanical details around them that need to be maintained in the retopo. The polygon count for these should be enough to maintain the detail and proper edge flow.
The attached images are renderings. PPH only allows uplading 3 files, but there are actually 4 objects to be retopo'd.
The FBX files are available in a .zip file for review here: https://www.dropbox.com/s/mb8wkttug9m3dmt/DialsFBXFiles.zip?dl=0
The parts need to be converted to retopologize for use in photorealistic rendering using Cinema 4D. Thus, I would like the retopology to be done in a modeling package that is designed for polygonal/nurbs-based modeling so that I can use it for rendering in Cinema4D. I already have Solidworks and CATIA files — I need the retopology for polygonal modeling, not parametric/geometric modeling.
By 'details' I am referring to the mechanical details, such as cutouts, tabs, groves, etc. There are not a lot, but they are needed so that the rendering looks as good as it would were I to use the (over-triangulated) export from CAD (Solidworks and Catia).
These parts are roughly circles, but it is the mechanical details around them that need to be maintained in the retopo. The polygon count for these should be enough to maintain the detail and proper edge flow.
The attached images are renderings. PPH only allows uplading 3 files, but there are actually 4 objects to be retopo'd.
The FBX files are available in a .zip file for review here: https://www.dropbox.com/s/mb8wkttug9m3dmt/DialsFBXFiles.zip?dl=0
Julian B.
100% (21)Projects Completed
15
Freelancers worked with
9
Projects awarded
68%
Last project
21 Apr 2023
United States
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