
VR learning modules from 3D Assets
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- Proposals: 3
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- #2818905
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Description
Experience Level: Intermediate
Hi,
I have a elearning project and am searching for a Unity 3D developer to create VR360 lessons for learning/training purposes. These are not video games
Here are my needs:
1. I have 8 – 3D Assets purchased from Unity Asset Store. No 3D asset creation needs to be done. Each 3D asset will require:
a) A short walkthrough which will have a voice over to give an overview to the learner what to expect and the focus of the learning will be.
b) The walkthrough will lead to a scene ( parts of the entire Asset). In each scene there will be a dialogue. There will be static text panels meant for the user who is using a VR headset to interact with the other person ( a character/avatar)
c) Script for the dialogue will be provided and will require text to speech
2. After each scene is completed the focus will move on to Scenes 2, 3 & 4
The output file should be in Scorm 1.2 Zip file or xAPI which will be uploaded into my LMS which is TalentLMS.
2 versions of output file are required…one which is 360 Video ( not full VR actualy) where the user can use simple VR headset or Google cardboard to view it and interact using a controller. Second version is the 360 Video which can be manipulated using keyboard and mouse.
These lessons will be accessed from desktop, laptop, tablets and smartphones
So they are not full VR per say but 360 VR videos
In every one of the scenes, there be the interaction dialogue as explained above and other interactive elements such as hotspots, quizzes too
So, you don’t have to design any 3D assets. All will be bought from Unity 3D asset store and given
Attached are 2 videos of the exact nature of outcomes of the project
I have a elearning project and am searching for a Unity 3D developer to create VR360 lessons for learning/training purposes. These are not video games
Here are my needs:
1. I have 8 – 3D Assets purchased from Unity Asset Store. No 3D asset creation needs to be done. Each 3D asset will require:
a) A short walkthrough which will have a voice over to give an overview to the learner what to expect and the focus of the learning will be.
b) The walkthrough will lead to a scene ( parts of the entire Asset). In each scene there will be a dialogue. There will be static text panels meant for the user who is using a VR headset to interact with the other person ( a character/avatar)
c) Script for the dialogue will be provided and will require text to speech
2. After each scene is completed the focus will move on to Scenes 2, 3 & 4
The output file should be in Scorm 1.2 Zip file or xAPI which will be uploaded into my LMS which is TalentLMS.
2 versions of output file are required…one which is 360 Video ( not full VR actualy) where the user can use simple VR headset or Google cardboard to view it and interact using a controller. Second version is the 360 Video which can be manipulated using keyboard and mouse.
These lessons will be accessed from desktop, laptop, tablets and smartphones
So they are not full VR per say but 360 VR videos
In every one of the scenes, there be the interaction dialogue as explained above and other interactive elements such as hotspots, quizzes too
So, you don’t have to design any 3D assets. All will be bought from Unity 3D asset store and given
Attached are 2 videos of the exact nature of outcomes of the project
Sarjit S.
100% (6)Projects Completed
4
Freelancers worked with
6
Projects awarded
63%
Last project
19 May 2020
Malaysia
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