
Glass Flask 3D model & animation
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Post a project like this3817
$70
- Posted:
- Proposals: 2
- Remote
- #843238
- Awarded
Description
Experience Level: Intermediate
Estimated project duration: less than 1 week
Information for the business: we create online games
Design details: Create the model in Maya Software.
Create Model & apply textures:
Flask model attached reference need exactly the same.
Needs to be rendered with transparency.
The alpha channel must be extracted and turned into an opacity map
When creating the opacity map you must take into account the thickness of the glass.
Liquid Animation inside the flask:
A loop able liquid that we can move up and down based on the fill level of the flask. This liquid should be made in bit frost
Standard alpha map to cut out liquid.
30 frames a length and loop I can move liquid up & down
Opacity map I can move up & down.
Final model needs to have PBR textures to be used in Game.
Model must be exported as an FBX with the Textures Embedded ( maya 2015 has a game export option to do this) and the FBX animation files separate ( again from the game export option).
Ideas for the visual style: 3D glass model
Preferred colors: Transparency for the flask
Urls to draw inspiration from: http://betsoft.com/
Extra notes: Quality output is very important otherwise will not accept the work.
Once the proposal is accepted should finish the job in 2 day.
Deposit payment will be added in escrow later once I receive source files of the maya with textures full payment will be completed.
Design details: Create the model in Maya Software.
Create Model & apply textures:
Flask model attached reference need exactly the same.
Needs to be rendered with transparency.
The alpha channel must be extracted and turned into an opacity map
When creating the opacity map you must take into account the thickness of the glass.
Liquid Animation inside the flask:
A loop able liquid that we can move up and down based on the fill level of the flask. This liquid should be made in bit frost
Standard alpha map to cut out liquid.
30 frames a length and loop I can move liquid up & down
Opacity map I can move up & down.
Final model needs to have PBR textures to be used in Game.
Model must be exported as an FBX with the Textures Embedded ( maya 2015 has a game export option to do this) and the FBX animation files separate ( again from the game export option).
Ideas for the visual style: 3D glass model
Preferred colors: Transparency for the flask
Urls to draw inspiration from: http://betsoft.com/
Extra notes: Quality output is very important otherwise will not accept the work.
Once the proposal is accepted should finish the job in 2 day.
Deposit payment will be added in escrow later once I receive source files of the maya with textures full payment will be completed.
Naveen K.
0% (0)Projects Completed
6
Freelancers worked with
2
Projects awarded
78%
Last project
9 Sep 2015
India
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