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- #1328283
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Unity | Unreal | Augmented Reality | Virtual Reality | Mobile & PC Game Developer| 3D Modelling | Rigging
Paonta Sahib
Mobile Game Developer, Poker & Casino Game Developer, AR/VR, Unity Developer, 3D & 2D Game Artist, iOS & Android Game Developer
Jaipur
244879992281130577115091613478021369102
Description
Experience Level: Intermediate
General information for the business: Radix Studios
Kind of development: New program from scratch
Description of every module: Create a multiplayer environment enspired by Pokemon.
Description of requirements/functionality: Multiplayer Network:
- Login screen
+ Username (EMAIL OR STEAMID)
+ Password
- Registration screen
+ Username(email)
+ Game Key
+ Password
+ Confirm Password
+ Country
+ Date of Birth
+ Terms of Service
- Stream all data regarding player from server to client.
- Update the world on request
- Administrative control area
+ Ban Accounts
+ Mute Players from chat
+ Edit Accounts (alter player variables, update in live time)
Scene Manager:
- Loads only the immediate vicinity of the large gameplay world.
- Updates all players in the scene on request.
Monsters Manager:
- Monsters that load from a database and can be encountered across the world.
+ Name
+ Types
+ Strengths/Weaknesses
+ Moves
+ moveEffectType
+ baseDamage
+ moveCategory
+ moveAccuracy
+ additionalEffectChance
+ priority
+ makesContact
+ blockedbydefense
+ canbecopied
+ highCritChance
+ move description
+ Ability
+ Effect
+ Buf/Debuff
+ Description
Items:
Name
Description
Price
Effects
Usage times
Restrictions
NPCS:
Interact
Battle
Missions
Rewards
Monsters Owned
Encounter System:
Encounter Monsters
Encounter in specific regions of the map
Level scaled to region level
Monster moves
Monster attack system
Capture ability
Monster Level
Monsters can be encountered anywhere in the world if they’re level is higher than the players.
Monster can be encountered in grass even if the monster level is below the player level.
Player:
Name
Account ID
1 Player per Account
Description
Alias
Level
Monsters Captured
Battles Won
Battles Lost
Money
Location
Friends list
Blocked List
Trades completed
Trade history
Camera follows player
Player can battle other players
Player can trade with other players
Player can move around the world
The Grand Market:
Players can place items and monsters for sale on the grand market
The grand market can be access from any location
Purchases can be made from any location but you must visit the grand market to collect your package
Placement fee
Items range from Monsters to Items
Items will be removed from the player
Player will have to review items the player has put on sale and manually get the money
Map:
Map Information
Map visible when Map item in inventory
Tile passability checker
Map Weathers
Tile shader for day and night effect
Day and night simulated based on the server time
Game Helper:
Provides details for each page of the GUI
Can be disabled in settings
Will guide the player if the account is newly made
GUI:
Grand Market
Money
Location Co-ordinates
Monster Data
ESC: Logout, Settings
Friends tab
Blocked tab
Game News
Hotkey bar
Chat box
General Chat
Trade Chat
Global Chat
Local Chat
Private chat window
Clan Chat
Clans:
Clan Leaders
Clan Members
Clan Join (public/private)
Clan Invite
Clan PRIVATE market
Clan reduced market placement fee
Clan bonuses
Clan HQ
Businesses:
Ability for players to purchase businesses that sell items
Jobs:
Jobs throughout the world that enable the players to earn money
Sales man
Business Employee
Delivery man
Totem Guardian
Totem Guardians:
The city leaders
Initially NPCs
Once player beats them, player becomes the guardian
And More.
Specific technologies required: Unity
OS requirements: Windows
Extra notes:
Kind of development: New program from scratch
Description of every module: Create a multiplayer environment enspired by Pokemon.
Description of requirements/functionality: Multiplayer Network:
- Login screen
+ Username (EMAIL OR STEAMID)
+ Password
- Registration screen
+ Username(email)
+ Game Key
+ Password
+ Confirm Password
+ Country
+ Date of Birth
+ Terms of Service
- Stream all data regarding player from server to client.
- Update the world on request
- Administrative control area
+ Ban Accounts
+ Mute Players from chat
+ Edit Accounts (alter player variables, update in live time)
Scene Manager:
- Loads only the immediate vicinity of the large gameplay world.
- Updates all players in the scene on request.
Monsters Manager:
- Monsters that load from a database and can be encountered across the world.
+ Name
+ Types
+ Strengths/Weaknesses
+ Moves
+ moveEffectType
+ baseDamage
+ moveCategory
+ moveAccuracy
+ additionalEffectChance
+ priority
+ makesContact
+ blockedbydefense
+ canbecopied
+ highCritChance
+ move description
+ Ability
+ Effect
+ Buf/Debuff
+ Description
Items:
Name
Description
Price
Effects
Usage times
Restrictions
NPCS:
Interact
Battle
Missions
Rewards
Monsters Owned
Encounter System:
Encounter Monsters
Encounter in specific regions of the map
Level scaled to region level
Monster moves
Monster attack system
Capture ability
Monster Level
Monsters can be encountered anywhere in the world if they’re level is higher than the players.
Monster can be encountered in grass even if the monster level is below the player level.
Player:
Name
Account ID
1 Player per Account
Description
Alias
Level
Monsters Captured
Battles Won
Battles Lost
Money
Location
Friends list
Blocked List
Trades completed
Trade history
Camera follows player
Player can battle other players
Player can trade with other players
Player can move around the world
The Grand Market:
Players can place items and monsters for sale on the grand market
The grand market can be access from any location
Purchases can be made from any location but you must visit the grand market to collect your package
Placement fee
Items range from Monsters to Items
Items will be removed from the player
Player will have to review items the player has put on sale and manually get the money
Map:
Map Information
Map visible when Map item in inventory
Tile passability checker
Map Weathers
Tile shader for day and night effect
Day and night simulated based on the server time
Game Helper:
Provides details for each page of the GUI
Can be disabled in settings
Will guide the player if the account is newly made
GUI:
Grand Market
Money
Location Co-ordinates
Monster Data
ESC: Logout, Settings
Friends tab
Blocked tab
Game News
Hotkey bar
Chat box
General Chat
Trade Chat
Global Chat
Local Chat
Private chat window
Clan Chat
Clans:
Clan Leaders
Clan Members
Clan Join (public/private)
Clan Invite
Clan PRIVATE market
Clan reduced market placement fee
Clan bonuses
Clan HQ
Businesses:
Ability for players to purchase businesses that sell items
Jobs:
Jobs throughout the world that enable the players to earn money
Sales man
Business Employee
Delivery man
Totem Guardian
Totem Guardians:
The city leaders
Initially NPCs
Once player beats them, player becomes the guardian
And More.
Specific technologies required: Unity
OS requirements: Windows
Extra notes:
Vladimer A.
0% (0)Projects Completed
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Freelancers worked with
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Projects awarded
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Last project
19 Apr 2024
United Kingdom
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