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What you get with this Hourlie
The time it takes for projects is subjective, since each design is unique and some are more complex than others, so the 5 day timeframe is just a general estimate. I can work with you by sending you in-progress shots and adjusting any revisions you might have (minor or medium things) on a daily basis, and I am always online here, I do not take days off.
The final deliverable I will give to you is the model in T or A pose and any combination of .obj .fbx .ma .mb .ztl .zproject. Along with this, you will receive a 4K resolution normal map and ambient occlusion map. These are plugged into your final model to add all of the high resolution details from the initial sculpt. It will have UVs laid out and will be ready for texturing (texturing is extra, see below). Please feel free to contact me on here or my personal email firstname.lastname@example.org with any questions
If you buy the texturing service then I will also deliver the diffuse/base color/albedo map and the roughness/metallic/emissive/transparency maps (if applicable). All maps are delivered in 4096 x 4096 unless requested for a smaller size.
*I do not do rigging or animation! I am open to making additional props for your character though, like weapons and other items.
What the Seller needs to start the work
-I will need a concept art of the character, just a single image is fine but a turnaround is even better. If you have no concept, then I can work with a very detailed description. If you would like me to draw the concept myself then we can work that out and I will be willing to make it myself
-I will need a target polycount for the final product
-I will need to know the style you are going for (cartoony like Overwatch or realistic like Call of Duty) any examples from games you can find and send to me will help a lot
-I will need to know a time of day for the deadline, if applicable
-I will need to know any other requirements you might have