Pixologic Zbrush Projects
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Past "Pixologic-zbrush" Projects
ZBrush Specialist to Create Jewelry
I specifically want to work with a ZBrush specialist to create special effects and textures for rings and bracelets etc. Must have a lot of experience making jewelry
ZBRUSH EXPERT - 3D Model From Photos
Hi, I have photos of an item that I want a 3D file for. I would need someone who knows how to do this very well in Zbrush add the photos of the item, in all different angles and provice me with a stl. 3D file for the iitem. I can give rough dimensions as well. This shouldn't take long to create. It is a doll's head and a couple inches tall. Please have experience doing this and show me samples of work you have done this for before. Thanks!
opportunity
3D character modeller required
Hello, I'm working on a set of personal creative projects, and I'm in need of a 3D modeller experienced with modelling for 3D printing. I need a 3D model of my own character design. I will supply the character design as sketched views of the character (top, side, front, rear), with detail of the face and other detailed aspects of the character as well. I’m considering texture mapping and rigging (not essential). I’m happy to discuss this, and can increase to total cost if you think it’s appropriate for the project. There is potential for future work. I will share the reference materials on request. Requirements: Must be accurate to reference material 1 model with 4 poses (two standing, two dynamic - happy to allow artistic freedom in the poses for the best effect) Deliverables: STL files and native zbrush files too Copyright: I will own the 3D files Completion by end of January 2023 (6-8 weeks)
opportunity
ZBrush Human Face Sculptor Expert
I need a Zbrush artist who is an expert in facial features for a sculpt of a head at 1/6 scale (the size of a Barbie head) I have a photo of the face I need sculpted but only from the front view. You will need to use your intellect to visualize the other angles. I will need the interior of the head hollowed out and the outside portion smooth as if she was a doll. You should be able to possible trace her features in a different program to get the overall features and proportions correct. Please have portfolio pieces that can show your skill at humans.
I need to make a 3D model
Hi guys, today i need to make a 3D model based on real statue in Brno city, Czech republic. Best way how to do this is use a photogrammetry (Meshroom or similar) and make a 3D model from photos. Link for photos is here: https://www.dropbox.com/s/4xzzzq1jsq054hb/horse.zip?dl=0 Than manually fix holes and imperfections on created 3D model of statue (can be because i dont have a photos from top side of the statue) Than make a retopology of 3D model in Zbrush or similar. Model should be game ready, so i expect clean topology and approximately 20k triangles. And after all, make a new texture pack (diffuse, normal, AO) by using projection tool. Save it to fbx file or 3ds max 2020 file. I also need unlimited revisions, i dont want to fight with you because of pricing. This whole task can be done in two days maximum (depends on how long your computer will made a 3D model from photogrammetry). Sample photo of statue is in the attachment here, rest is in the link above. Good luck and i will be happy to read your proposals guys.
Sculpture of a human in zbrush
Need and stl file of a sculptured human. Must be solid. No errors I have a sample image in the silver.
Concept Artist For Low Budget 3D Project Needed
I’m looking for a concept artist with skills in concept design, matte painting and texture map painting for for a low budget project for children. The style is cartoonish, bold with vibrant colors. Please be fluent in English, have a portfolio or online samples of your work and be skilled in Photoshop, Maya, ZBrush and Mudbox or similar applications.
Concept Artist For Low Budget 3D Project Needed
I’m looking for a concept artist with skills in concept design, matte painting and texture map painting for for a low budget project for children. The style is cartoonish, bold with vibrant colors (see attached sample). Please be fluent in English, have a portfolio or online samples of your work and be skilled in Photoshop, Maya, ZBrush and Mudbox or similar applications.
3D box modeling or zbrush sculpts of architecture
3D box modeling or zbrush sculpts of architectural elements Low poly 3D models built from detailed drawings, for use in 3D Printing and CNC.
opportunity
Lilith from Diablo 4 horns 3D model highly detailed.
Hello, I am looking for a 3d modeller or zbrush artist to create the horns of the character Lilith from Diablo 4. The model needs to be highly detailed and hollow, as they will be 3D printed for a model to wear. I have more images if required. The model needs to be split into sections once completed to fit the print bed. Thank you for your time and interest.
3D Models Needed - 1 x Glove & 1 x Jacket (ZBrush)
I have 2 x items that I urgently need sculpting and texturing by Thursday PM (a half-leather glove and a zip-up jacket complete with creases). Models are to be used in 3DS Max with Octane render. I already have a hand mesh that the glove is supposed to be fitted to, which should aid in sculpting the pose. I only have front/back hi-res photos of each item and, therefore, understand that these models won't be 100% accurate.
Quick job - Model of single solid granite stone bench required
I require a model of a granite bench as per the attached images. The dimensions (in cm) are 180w x 50d x 45h. The model will be viewed fairly close up so needs to be a good resolution, ideally created using Zbrush or similar. The sides should be rough and the top smooth with just minor variation as per the images. I've tried using displacement but it doesn't look accuare enough for my requirements. No texturing is required - just a detailed 3D model for use in 3ds Max. Please send reference images of similar work.
opportunity
Detailing a Steampunk Piano in Zbrush
Hello, I'm looking for a creative and savvy ZBrsuh modeler who can work out my design of a steampunk piano for me. The model is roughly sketched already in 3D Max, but you can like to incorporate your own style. The 3D data I provide either as a Max-File or Obj. What I actually imagine is that you merge objects via Dyna Mesh, handle objects UV logically and paint fine ornament structures via Nomal Maps. Costs for brushes or other I am willing to accept by arrangement, provided it improves the work and makes it faster. If interested, there is more information and with good work and follow-up orders in the same direction. Greeting Timo
Clean/ Fix mesh of damaged clay sculpture
I need a few hours CAD work fixing a broken artwork. the physical item has been damaged, it has been bashed and chipped in transport. I have 3D scanned it and I need someone to fix these edges with Zbrush or other similar software.
opportunity
Sculpting a crest type logo in 3D (zbrush)
Looking to get a logo (which is like a heraldic type crest) sculpted in 3d and supplied as an .obj file. Needed fast.
3D Ork Render (Zbrush, Maya)
I need experienced character designer (Zbrush), who will create a cinematic Ork render. It should be framed, so only Ork's face is visible (in the style of the movie "Bright"). In the background of the image should be a city at night. The object is to be modeled in a 3d program (eg Zbrush) and presented as a render (resolution 1920 by 1439 pixels). I am looking for someone with strong skills in 3D sculpting and modeling. Perhaps it will be the first of a series of models, that's why I count on longer cooperation.
3D Sculpture design in Zbrush
I am looking for an experienced 3D character artist , who is capable of creating a challenging sculpture of: http://s1.fotowrzut.pl/4JA8J1DMC3/1.jpg. The object should be modeled in a 3d program (eg Zbrush) and delivered as high quality render. I am looking for someone with strong skills in sculpting and modeling. Perhaps it will be the first of a series of models, that's why I count on longer cooperation.
3d model for superhero
3d superhero design must have skills with anatomy. 3d cad zbrush or other tool. Needs to understand human Anatomy and human locomotion and willing to be creative with the design provided.
3D modeling from scan
I'm looking for a talented Zbrush sculptor to optimize and sculpt a 3d model deriving from a 3D scan *today*. The model is a simple character that will be 3D printed. The front part of the character is fine, the back has to be sculpted as the 3d scanner could not access it. Hands and feet must also be optimized.
SCULPTING A HUMAN BASE MESH IN MORE DETAIL
Muscular refinements in Human male base mesh provided(see Male 3 .mp4 ) - Need to feel more natural & not so ''plastic''/ Micro details like pores wrinkles etc. No posing needed except from the fingers (need to be straightened & close to each other- see hand reference jpeg).Atention to the details on the hands is important. The head & the face just need to be outlined a bit but the body & the hands is my main concern. I created a list of the specifications about the job & the candidate should deliver the project based on the following: 1. ALL Subdivision levels (lowest to highest) maximum at 9-10 million. 2. Quads evenly distributed on the surface of the model.(remeshing & reproject the details back) 3. Polygroups appropriately assigned(for example claws with red, inner palm hand with green, fingers each one with a different polygroup. 4. Fingers MUST be positioned close to each other, just like the photo on the ''male hand reference'' 5. The file would be great if it can be REopened in R7. 6. I will send a certain matcap for illuminating the body in zbrush so i can easily compare the progress of the work. 7. Your progress of work can be via turntables for the hole body & close up turntables for the hands & feet with the matcap that i will sent you. 8. I would like the models to be SYMMETRICAL. 9.If you want to add any micro details like vains, pores etc.(ican provide you with xyz textures for such details) it would be nice to have these in LAYERS so to be easy to control them after your work is done. 10.Reprojected final high poly to a lower level as a different subtool. This job is the first character of 12 base meshes that i would like to procceed with so think of it as an ongoing project with milestones. Thanks for your time, best regards Stavros P.