Looking for Unity Developer with Networking/Unet skills to assist with game.
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- Posted:
- Proposals: 2
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- #2120478
- Expired
Description
Experience Level: Intermediate
Estimated project duration: Ongoing
Myself and my colleague are working on a small 2D turn-based combat game in Unity that requires online multiplayer capabilities.
The game is still in its very much in its early stages of production, thus we are focusing on the core functions to work.
Our issue is that the current networking although somewhat functional, is essentially pieced together from various online tutorials. And at a point where online tutorials do not offer the information we need to continue our project.
We are looking for someone who can implement a way to spawn objects over network, and have them sync up with each other reliably . And refine the existing code if possible/necessary.
We are also looking to learn off your work, so //notes on how you achieved this issue would be much appreciated.
If we like your portfolio or are confident in your abilities we would very much like to have an online discussion to go into more detail over Discord/Skype.
This is an on-going project and likely to require more assistance in the future where needed.
The game is still in its very much in its early stages of production, thus we are focusing on the core functions to work.
Our issue is that the current networking although somewhat functional, is essentially pieced together from various online tutorials. And at a point where online tutorials do not offer the information we need to continue our project.
We are looking for someone who can implement a way to spawn objects over network, and have them sync up with each other reliably . And refine the existing code if possible/necessary.
We are also looking to learn off your work, so //notes on how you achieved this issue would be much appreciated.
If we like your portfolio or are confident in your abilities we would very much like to have an online discussion to go into more detail over Discord/Skype.
This is an on-going project and likely to require more assistance in the future where needed.
Tim H.
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Last project
24 Apr 2024
United Kingdom
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