Convert Autodesk CAD into 3dsmax requirements?
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Description
Experience Level: Intermediate
My name is Ben Neilson, I am emailing on behalf of Origin Fitness - we are a leading supplier and manufacturer of Fitness Equipment in the UK.
I have a task of converting our AutoDesk CAD to 3dsMax in these specific requirements below, but first, let me give you some insight. Our sales manager use a software called ECDesign - it is a drag and drop solution that allows us to design our own Gym spaces. We have the ability to upload our own products to the software but only under specific requirements. We already have a stock of products modeled on AutoDesk, are you able to convert our AutoDesk CAD to the requirements below:
• File name: the max file shall have a maximum of only 22 English letters (A to Z and _ 0 to 9), a unique name and related to the product. Note that the filename will be the object name in ECDESIGN.
• Units: Use meter ( in the System Units Setup change to Meters and in the Display Unit Scale klick on Generic Units ), be sure that the model have the correct dimensions in meter.
• Geometry: The current technical limit for each 3D model in ECDESIGN is maximum 80,000 polygons (triangles).
• Rendering: Use "default scanline renderer" in the "Render setup" in 3Dstudiomax.
• Cameras: In the scene you can use one camera but no extra lighting (just Default lighting)
• Meshes: All model elements names must be in English letters only ( A to Z and _ 0 to 9 ). Be sure that the Normal direction are pointing outwards.
• Material: Assign color material to all parts of the 3D model. All material used in the scene must be appear in the Material Editor. Use Only standard materials (no Multi/Sub- Object material or other material like VRay) . Use diffuse color with basic parameters and no reflection, bump, refraction or other mapping functions. If you use a bitmap (texture) in diffuse color map be sure that the Coordinates value is default (no rotation or tiles parameters).
• Ecdesign has its own material properties. And is using the diffuse color from the Max material. To have the correct ECD material use only the below ECDMaterial Name list to material on the Material Editor into 3dstudiomax:
_ECDRoughMetal_01 or _ECDRoughMetal_.....
_ECDCoating_black or _ECDCoating_grey or ECDCoating_...
_ECDCarPaint_01
_ECDMetalPlate_01
_ECDChrome_01
_ECDPlastic_01
_ECDRoughPlastic_01
_ECDRubber_01
_ECDLeather_01
_ECDCloth_01
_ECDBrushedMetal_01
_ECDPolishedMetal_01
_ECDAluminium_01
_ECDWood_01
_ECDGlass_01
_ECDFrostedGlass_01
_ECDGlassNoReflection_01
Note: we can use only above names.
• Mapping: All textures used on the model must be in JPG format or “PNG for transparency textures assigned only to diffuse color”, and all texture names must begin with your company name in one word and then underscore followed by texture name. All the sides on the images / textures need to be in * 2 dimensions like 128, 256, 512, or a maximum 1024 pixels and have 72 pixels / inch in resolution)
• File Name: All file names, images, materials and/or mesh names must be in English letters only.
• Lights: Use only standard lightning.
Thank you very much for your time and let me know what you think.
Hope you had a good Christmas and new year.
Thanks.
Ben
I have a task of converting our AutoDesk CAD to 3dsMax in these specific requirements below, but first, let me give you some insight. Our sales manager use a software called ECDesign - it is a drag and drop solution that allows us to design our own Gym spaces. We have the ability to upload our own products to the software but only under specific requirements. We already have a stock of products modeled on AutoDesk, are you able to convert our AutoDesk CAD to the requirements below:
• File name: the max file shall have a maximum of only 22 English letters (A to Z and _ 0 to 9), a unique name and related to the product. Note that the filename will be the object name in ECDESIGN.
• Units: Use meter ( in the System Units Setup change to Meters and in the Display Unit Scale klick on Generic Units ), be sure that the model have the correct dimensions in meter.
• Geometry: The current technical limit for each 3D model in ECDESIGN is maximum 80,000 polygons (triangles).
• Rendering: Use "default scanline renderer" in the "Render setup" in 3Dstudiomax.
• Cameras: In the scene you can use one camera but no extra lighting (just Default lighting)
• Meshes: All model elements names must be in English letters only ( A to Z and _ 0 to 9 ). Be sure that the Normal direction are pointing outwards.
• Material: Assign color material to all parts of the 3D model. All material used in the scene must be appear in the Material Editor. Use Only standard materials (no Multi/Sub- Object material or other material like VRay) . Use diffuse color with basic parameters and no reflection, bump, refraction or other mapping functions. If you use a bitmap (texture) in diffuse color map be sure that the Coordinates value is default (no rotation or tiles parameters).
• Ecdesign has its own material properties. And is using the diffuse color from the Max material. To have the correct ECD material use only the below ECDMaterial Name list to material on the Material Editor into 3dstudiomax:
_ECDRoughMetal_01 or _ECDRoughMetal_.....
_ECDCoating_black or _ECDCoating_grey or ECDCoating_...
_ECDCarPaint_01
_ECDMetalPlate_01
_ECDChrome_01
_ECDPlastic_01
_ECDRoughPlastic_01
_ECDRubber_01
_ECDLeather_01
_ECDCloth_01
_ECDBrushedMetal_01
_ECDPolishedMetal_01
_ECDAluminium_01
_ECDWood_01
_ECDGlass_01
_ECDFrostedGlass_01
_ECDGlassNoReflection_01
Note: we can use only above names.
• Mapping: All textures used on the model must be in JPG format or “PNG for transparency textures assigned only to diffuse color”, and all texture names must begin with your company name in one word and then underscore followed by texture name. All the sides on the images / textures need to be in * 2 dimensions like 128, 256, 512, or a maximum 1024 pixels and have 72 pixels / inch in resolution)
• File Name: All file names, images, materials and/or mesh names must be in English letters only.
• Lights: Use only standard lightning.
Thank you very much for your time and let me know what you think.
Hope you had a good Christmas and new year.
Thanks.
Ben
Ben N.
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