
I need a rigged & animated character imported into UE4
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- Proposals: 2
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- #764171
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Description
Experience Level: Intermediate
Estimated project duration: 1 day or less
General information for the business: Game Development & 3D Design
Description of requirements/functionality: Hi everyone,
We have a modelled character which was rigged used the online service mixamo. We now need to import this character into Unreal Engine 4 and get this character to have a basic functionality in pretty much the same way the blue standard dummy works in UE4.
The animation files are provided in .fbx format.
This character also uses a dress where the top part is supposed to remain static and the bottom part should flow naturally. The dress is provided as a separate file both in fbx and obj. You'll also have to add in the eyes to the rig and weight it to head bone. The eye models are already provided as a separate fbx & obj.
You don't need to worry about texturing and lighting and other aspects, just getting the character to work in UE4.
The end format would be UE4 project files, with a 3rd person blueprint template where this character's animations are fully responsive to our commands and the cloth simulates. The camera should be setup in the same way as the standard UE4 dummy.
We need this as soon as possible. We'd be genuinely happy to have it all today.
Send us your proposals and additional questions.
Files: https://drive.google.com/folderview?id=0BySWPCfGWZZZfnJ3dEdWak5lUFFiNlZZbWxuZmxlYlVPQlotc3R6bzEyc2Z2TTQxb0luR0k&usp=sharing
Reference & tuts on what we need:
- importing chars & set up animation: https://www.youtube.com/watch?v=tyYTYF0G5Kk
- getting cloth objects into UE4: https://www.youtube.com/watch?v=oRaStTw0-l0
Thanks,
Goncalo Cardoso
Specific technologies required: Unreal Engine 4, UE4, 3dsmax, maya, physx, autodesk
Extra notes:
Description of requirements/functionality: Hi everyone,
We have a modelled character which was rigged used the online service mixamo. We now need to import this character into Unreal Engine 4 and get this character to have a basic functionality in pretty much the same way the blue standard dummy works in UE4.
The animation files are provided in .fbx format.
This character also uses a dress where the top part is supposed to remain static and the bottom part should flow naturally. The dress is provided as a separate file both in fbx and obj. You'll also have to add in the eyes to the rig and weight it to head bone. The eye models are already provided as a separate fbx & obj.
You don't need to worry about texturing and lighting and other aspects, just getting the character to work in UE4.
The end format would be UE4 project files, with a 3rd person blueprint template where this character's animations are fully responsive to our commands and the cloth simulates. The camera should be setup in the same way as the standard UE4 dummy.
We need this as soon as possible. We'd be genuinely happy to have it all today.
Send us your proposals and additional questions.
Files: https://drive.google.com/folderview?id=0BySWPCfGWZZZfnJ3dEdWak5lUFFiNlZZbWxuZmxlYlVPQlotc3R6bzEyc2Z2TTQxb0luR0k&usp=sharing
Reference & tuts on what we need:
- importing chars & set up animation: https://www.youtube.com/watch?v=tyYTYF0G5Kk
- getting cloth objects into UE4: https://www.youtube.com/watch?v=oRaStTw0-l0
Thanks,
Goncalo Cardoso
Specific technologies required: Unreal Engine 4, UE4, 3dsmax, maya, physx, autodesk
Extra notes:

Goncalo C.
0% (0)Projects Completed
4
Freelancers worked with
4
Projects awarded
29%
Last project
11 May 2017
Portugal
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