Market research on Animation Industry
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- Proposals: 3
- Remote
- #1060813
- Awarded
Description
Experience Level: Intermediate
General information for the business: We showcase the creative process of creating films, games and graphic novels
Industry: Entertainment
Data to include: We are interested in knowing
Market Size
- Number of animation students globally and divided by region
- Number of animation companies globally and divided by region
- Number of animation freelancers globally and divided by region
- Animation industry market size in employees, $ and other relevant metrics
- Any other useful statistics on the Animation Industry
Competitors
- List of relevant competitors (Blogs, Facebook pages, sites, portfolios)
- Statistics on relevant competitors (page views, subscribers, unique visitors, growth, anything that validates the interest)
Job
Provide a report with the above listed points
Goal
To know the total market size to be able to pitch the concept convincingly to investors. We need to prove that there is an interest in raw, processual material from animation productions, and that the total market size is grand.
With "Animation Industry" we are interested in everything related to productions of films and games. And NOT commercials, infomercials and bureau work.
To qualify your research, you should know about our business, Craft:
"Craft sets out to create a learning and inspiration center by giving creatives access to huge amounts of raw material from animation and game productions.
By subscribing, creatives get to pick their favourite craft, eg. scriptwriting, storyboarding or character design or explore their favourite film or game project. Furthermore, anyone can purchase files from the productions to study everything up close, order beautiful prints and unique 3D printed models.
Increasingly, transparency is becoming a company trend, something that Craft wishes to further by allowing film and game companies to open up and build an audience during and after their production. This is not only a major opportunity for the content producers, but also a great resource for creatives around the world."
For more information: https://angel.co/craft-8
Extra notes: I will be available should you need any more information about Craft.
Industry: Entertainment
Data to include: We are interested in knowing
Market Size
- Number of animation students globally and divided by region
- Number of animation companies globally and divided by region
- Number of animation freelancers globally and divided by region
- Animation industry market size in employees, $ and other relevant metrics
- Any other useful statistics on the Animation Industry
Competitors
- List of relevant competitors (Blogs, Facebook pages, sites, portfolios)
- Statistics on relevant competitors (page views, subscribers, unique visitors, growth, anything that validates the interest)
Job
Provide a report with the above listed points
Goal
To know the total market size to be able to pitch the concept convincingly to investors. We need to prove that there is an interest in raw, processual material from animation productions, and that the total market size is grand.
With "Animation Industry" we are interested in everything related to productions of films and games. And NOT commercials, infomercials and bureau work.
To qualify your research, you should know about our business, Craft:
"Craft sets out to create a learning and inspiration center by giving creatives access to huge amounts of raw material from animation and game productions.
By subscribing, creatives get to pick their favourite craft, eg. scriptwriting, storyboarding or character design or explore their favourite film or game project. Furthermore, anyone can purchase files from the productions to study everything up close, order beautiful prints and unique 3D printed models.
Increasingly, transparency is becoming a company trend, something that Craft wishes to further by allowing film and game companies to open up and build an audience during and after their production. This is not only a major opportunity for the content producers, but also a great resource for creatives around the world."
For more information: https://angel.co/craft-8
Extra notes: I will be available should you need any more information about Craft.
Emil V.
100% (7)Projects Completed
8
Freelancers worked with
8
Projects awarded
37%
Last project
25 Mar 2018
Denmark
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