Unity Curriculum Designer
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- Proposals: 1
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Description
Experience Level: Intermediate
We need someone who is familiar with Unity to complete a minimum 70-80 hours of classes for our upcoming school year.
We want our classes to be very hands on, fun, and engaging for all of the students.
Each class should have about 25% of the class to be lecture or teaching and the other 75% to be hands on activities, programs, or tasks that makes the students practice both the programming language and the new terminology introduced at the beginning of the class.
We want each class to introduce at least one new computer programming term to the student during the lesson to be practiced during the completion of the program.
Some of the terms we want to have included in our curriculum are listed below:
Software
Hardware
Operating system
Variables
Conditional Statements
Events
Algorithm
Computer program
Programming language
Loop
Syntax
Data Types
Assignments
Logical Operators
Functions
Recursions
Arrays
Internet
More computer programming vocabulary can be added to make these classes understand, learn, and grow as they become programmers.
Each class should be able to be picked up by a teacher so they could teach the class themselves without knowing Unity.
Each class should be 1 hours long and include a document or presentation for the teacher to understand all of the activities, terms, programs, or Unity editor tools they need to know to guide the students to successfully go through the class. Each class must also have a presentation for the teacher to show the students to walk through the class. Each class must also have a hands on program for the students to build.
The classes should should be planned out with a solid timeline that makes sense for the students.
The classes should be age appropriate for students 12-15 years old.
The curriculum should have clear objectives.
We want our classes to be very hands on, fun, and engaging for all of the students.
Each class should have about 25% of the class to be lecture or teaching and the other 75% to be hands on activities, programs, or tasks that makes the students practice both the programming language and the new terminology introduced at the beginning of the class.
We want each class to introduce at least one new computer programming term to the student during the lesson to be practiced during the completion of the program.
Some of the terms we want to have included in our curriculum are listed below:
Software
Hardware
Operating system
Variables
Conditional Statements
Events
Algorithm
Computer program
Programming language
Loop
Syntax
Data Types
Assignments
Logical Operators
Functions
Recursions
Arrays
Internet
More computer programming vocabulary can be added to make these classes understand, learn, and grow as they become programmers.
Each class should be able to be picked up by a teacher so they could teach the class themselves without knowing Unity.
Each class should be 1 hours long and include a document or presentation for the teacher to understand all of the activities, terms, programs, or Unity editor tools they need to know to guide the students to successfully go through the class. Each class must also have a presentation for the teacher to show the students to walk through the class. Each class must also have a hands on program for the students to build.
The classes should should be planned out with a solid timeline that makes sense for the students.
The classes should be age appropriate for students 12-15 years old.
The curriculum should have clear objectives.
Caitlin W.
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Last project
24 Apr 2024
United States
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