
Small Game Development Example
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Post a project like this£50(approx. $67)
- Posted:
- Proposals: 1
- Remote
- #460964
- Expired
Description
Experience Level: Intermediate
Estimated project duration: 3 - 4 weeks
General information for the business: personal project
Kind of development: Customization of existing program
Specific technologies required: Java, LibGDX
Description of every module: The following windows project is incomplete and requires finishing following the current class design (Diagrams and plans can be included).
The project is a small example of Artificial Inteligence which requires both A* pathfinding and State Design Patterns to be used in order to test dynamic enemy behaviour.
The following project if half complete and requires:
-State design and character classes added
-Pathfinding and Collision need to be tweaked.
Wont require:
-Animations just message dispatched to screen,
-All graphics are included.
Description of requirements/functionality:
-RPG class choice for player in Menu,
-Display a player vs a group of enemies,
-Combat should allow for 4 dynamic actions during realtime combat,
-Tile based map required,
The final solution must have:
-Object Oriented approach
-A* Pathfinding
-State Design Pattern
-Error handling
-Usefull Comments
Kind of development: Customization of existing program
Specific technologies required: Java, LibGDX
Description of every module: The following windows project is incomplete and requires finishing following the current class design (Diagrams and plans can be included).
The project is a small example of Artificial Inteligence which requires both A* pathfinding and State Design Patterns to be used in order to test dynamic enemy behaviour.
The following project if half complete and requires:
-State design and character classes added
-Pathfinding and Collision need to be tweaked.
Wont require:
-Animations just message dispatched to screen,
-All graphics are included.
Description of requirements/functionality:
-RPG class choice for player in Menu,
-Display a player vs a group of enemies,
-Combat should allow for 4 dynamic actions during realtime combat,
-Tile based map required,
The final solution must have:
-Object Oriented approach
-A* Pathfinding
-State Design Pattern
-Error handling
-Usefull Comments
Adam B.
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Last project
28 May 2026
United Kingdom
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