Skill Name
Experience
Proficiency (scale 1 - 10)
Ranking
3ds Max 8.0
4 Years
Adobe After Effects 7.0
1 Years
My name is Ben Wilkinson, I am a self employed 3D and digital artist. I have over 5 years experience working with various 3D and 2D packages including 3D studio max and photoshop, as well as a host of artistic abilities to back up my technical skills.
I also have my own limited company, Export 2 Reality, which I have used in the past to help me undertake large jobs and projects. I have been successfully working under this company name, and my own name for over 2 years now, some of my previous clients include: Sir David Samworth (3d architectural visualisation), Endemol (TV set visulisations and concepts), Superfly Studios (iphone 3D game art), Huntsworth Health (medical equipment 3d visualisations)
Areas covered: I currently work from Southampton and live near Winchester (in England). I have my own transport as well and am happy to work in house or remotely.
Industry type: Information Technology
Employees at your company: 1
by David L on 18 Sep 2011
Excellent work thanks Ben - your Unity 3D experience was really useful and the work is an ideal starting point for my demonstration.
by Daniel D on 16 Nov 2010
Ben was amazing on this project he model a low poly scene for us in lightning fast time. Thanks for all your hard work Ben look forward to working on the next project.
by Steve B on 01 Oct 2009
Although I specifically asked to be supplied with vestor graphics Ben Wilkinson informed me that this would cause a problem after having won the bid. Because of the tight deadline I felt I was not in a position to argue the point. I was supplied with bmp graphics which I used. The final result was quite acceptable and completed well on time.
I am a extremely ambitious and driven person, and for the past 2 years have been successfully working for myself, constantly expanding my artistic and technical abilities, while still dealing with the day to day tasks of running a small business.
During this time I have worked directly with many different clients, on many briefs. Each brief is different, but I found that my empathetic, conscientious approach, coupled with always adding more than was expected of me has resulted in many successful working relationships.
I have been working closely with others to help produce Carnage - Superfly's first iOS game, to be exclusively published by Chillingo